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Schatten sollen in „World of Warcraft“ künftig hübscher und realistischer aussehen, zudem spart Variable Rate Shading (VRS) Leistung.
Source: https://www.heise.de/newsticker/meldung/World-of-Warcraft-Raytracing-Schatten-in-Shadowlands-Alpha-4713850.html?wt_mc=rss.red.ho.ho.rdf.beitrag.beitrag
The Wall